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Patch 0.1.865.0 pour Tribes Ascend

C’est mardi ! Et mardi c’est le jour des patates. Mais aussi (et surtout), le jour du patch. Attendez-vous donc à des perturbations pour une durée indéterminée ce soir. Que nous réserve donc cette version 0.1.865.0 ? Et bien au menu et en vrac, on retrouve les choses suivantes :

  • 3 nouvelles armes et 2 nouvelles skins pour l’Infiltrator. (Regardez la vidéo Cloack and Dagger update pour vous faire une idée)
  • Jackal : lanceur de 3 boulettes qui s’accrochent sur toutes les surfaces avec détonation à distance
  • Throwing Knifes : couteaux de lancé faisant d’importants dégâts ainsi qu’un peu de dégâts de zone (wtf !?). Bienvenue dans Assassin’s Creed : Ascend.
  • Smoke Grenade : permet à l’Infiltrator de redevenir invisible sans avoir à attendre le délai imparti. (Regardez les dernières secondes de la vidéo plus haut et vous comprendez)
  • Une nouvelle map Arena : Walled In.
  • De nombreux changements au niveau du HUD dont (enfin !) le statut du drapeau (nom du porteur et timer du drapeau)
  • Les mines de l’Infiltrator seront plus discrètes.
  • Correction d’un bug empêchant le Shrike de prendre des dégâts dans certaines positions/situations.
  • Les projectiles du Bolt Launcher du Pathfinder explosent automatiquement après 6 secondes.
  • Réduction du bonus de dégâts directs de 4 % pour le Bolt Launcher du Pathfinder.
  • Augmentation de 10 % de l’effet de knock-back du Spinfusor du Pathfinder. (même puissance que le Bolt Launcher)
  • Amélioration de la visée lors de l’utilisation des Call-Ins

Ca fait plaisir de voir que la classe Infiltrator soit si bien traitée. C’est tellement agréable comme classe… Et puis maintenant que tous les problèmes de physiques, deadstops, chasing, gameplay, … sont réglés, il fallait bien qu’HiRez trouve de quoi s’occuper. Comment ça ? Vous me trouvez ironique ?

Bref, ne soyons pas mauvaise langue. La liste complète des changements se trouve en cliquant ci-dessous.

Tribes Beta Version 0.1.865.0 Patch Notes

Version 0.1.865.0 is scheduled to be deployed on Tuesday, March 27, 2012. The servers will be down for much of the day while the patch is deployed. Watch the patcher for the latest server availability and patch status information.

Major Highlights

  • Three new weapons and two new skins have been added to the Infiltrator class. Watch the Cloak & Dagger Update Video for more.
  • A new Arena map, Walled In, has been added to the Quick Play rotation.
  • Several additional HUD features have been implemented, including:
    • Flag status (who is carrying the flag and timer until flag reset).
    • Friend Notifications when players come online/go offline.

Weapon/Balance Items

  • Three new weapons added for Infiltrator
    • Jackal: The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation.
    • Throwing Knives: Throwing Knives deal impressive damage on a direct hit, and have a small splash damage radius.
    • Smoke Grenade: Instantly vanish without waiting the normal reveal time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth.
  • Adjusted visual style on Infiltrator’s Prism Mines to be more in line with other mines and harder to detect at long range.
  • Fixed an issue where Shrike’s were not taking damage from bullet projectiles at certain angles and locations.
  • Added improved proximity checking for deployables to prevent the Doombringer’s force field from covering the flag when placed at certain angles and locations.
  • Pathfinder’s Bolt Launcher projectile now detonates after 6 seconds of flight, reduced to match that of the Heavy Bolt Launcher and Spinfusor type weapons.
  • Direct-hit damage bonus reduced by roughly 4% on Pathfinder’s Bolt launcher.
  • Increased knock-back from Pathfinder’s Light Spinfusor by approx. 10% (now matches the Bolt Launcher).
  • Increased damage fall-off on Sentinel’s BXT1 Sniper Rifle. Falloff range is 33% more aggressive, and the maximum falloff amount was increased 5%.
  • Improved the targeting of Call-In’s when targeting terrain.

Additional Items

  • If a player jump/jets while already going faster in the Z axis than the jump would set, the jump no longer resets the Z-axis velocity. This fixes an issue in which a jump/jet could slow your momentum unintentionally.
  • Additional work has been done to eliminate some “deadstops” while skiing/jetting. Please report any remaining situations in which you stop movement suddenly and unexpectedly while skiing.
  • The current match score, as well as individual player ranks, are now hidden from the scoreboard when players are at the Team Selection screen.
  • A variety have cleanups have been made to several maps.
  • Implemented a change intended to fix a situation in which hit/damage numbers would be delayed in appearing. Please report if you still see this issue..
  • Fixed an issue that would cause the flag to fall through the world in some conditions.
  • Fixed an issue where the Brute’s Nova Colt could lose texture resolution at high speeds
  • A variety of backend server work has been done in preparation for future functionality.

Known Issues

  • Damage numbers from your turret may appear over reticule where not expected.

 

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